About The Designers Rebublic™
We focus on people — the ambition of the client, and their story (in their voice), × the desire and aspiration of their audience, in a language (both written and visual) designed to provoke the desired response. We focus on ideas and what ideas look like.
Founded by Ian Anderson in 1986, is an internationally renowned pop-cultural hyper-creative design studio focussing on graphic design and brand communication across all media, fuelled by strategic thinking, problem solving (thinking and doing) and strong narrative.
The Designers Republic (also tDR, and styled as The Designers Republic™) @ianTDR, a British design studio, designed the Wipeout logo and stunning game graphics for this groundbreaking console game; first debuted on the Sony Playstation 1.
The first release of Wipeout for the Playstation 1, back on September 29th, 1995 was a pivotal moment for Sony and the millions of Playstation gamers.
The Designers Republics groundbreaking work on the graphic design for Wipeout, which included everything from packaging to typographic selection in the game menus, has been noticed by many design and gaming publications over the years since the very first Wipeout.
On how the Designers Republic sculpted childhoods
Liverpool based developer Psygnosis asked Designers Republic to produce a series of brands for each of the games futuristic racing teams. Each team would have its own logo and brand language, this follows through to trackside advertisements sponsor logos and background billboards. In fact, each track is littered with adverts for in game teams and fictional products alongside real world Red Bull adverts.
Wipeout is F1 with hovercraft, it has no story but the setting is established and the experience is rich. Wipeout is peak Designers Republic; it’s confident and bold, it references its pedigree and it has an ordered, other worldly feel to it.
Wipeout came out in 1995, it was a snapshot of the future. Fast, smooth racing, pounding beats and slick graphic design. It referenced F1 and the brand language that surrounds modern teams and sponsors.
Now either Designers Republic had the foresight and vision to take modern F1 branding to its logical conclusion, predicting the future only a couple of decades early.
Their solid work on the graphic design for Wipeout, which included everything from packaging to typographic selection in the game menus, has been noticed by several design and gaming publications over the years. With their visually futuristic and unique design language, they also managed to appeal to a whole new target group who were not previously interested in the game medium.
wipE'out
- Overview
- Year: 2052
- Anti-Gravity Race League: F3600
There are four different racing teams to choose from, and two ships for each team. Each ship with its own distinct characteristics of acceleration, top speed, mass, and turning radius. By piloting their craft over power-up pads found on the tracks, the player can pick up shields, turbo boosts, mines, shock waves, rockets, or missiles, which protect the player’s craft or disrupt the competitors’ craft. There are seven race tracks in the game total, six of them located in futuristic versions of countries such as Canada and Japan, with a seventh, hidden track set on Mars.
WipEout XL
- Overview
- Year: 2097
- Anti-Gravity Race League: F5000 AG
The gameplay system is similar to that of the previous game: players race against each other or computer in high-speed futuristic environments, liberally picking up weapons scattered around the stages and using them against the opponents to finish the race in the highest position. Each vehicle is provided with a shield; once this shield is breached (by weapons or other kinds of damage), the craft explodes. As in the first game, the vehicles move at very high speeds.
Wip3out
- Overview
- Year: 2116
- Anti-Gravity Race League: F7200
Like in previous installments players control highspeed hovercrafts, pick up weapons to damage the opponents’ vehicles and try to finish the race in the first position. In many aspects, the gameplay is pretty similar to its predecessor, such as selection of hovercrafts, visuals or the handling system. Beside new racing tracks the main differences include a Split-Screen Multiplayer Mode (up to four players), Weapon & Super Combo Challenges as well as various Special Weapons for each Team!
Wipeout Pure
Players take part in a futuristic racing league known as the FX300 Racing League and control a fast hovercrafts on tight, cornering tracks, vying for first place in one of many tournaments. There are ten anti-gravity vehicles available to use (two need to be unlocked), each with their own characteristics in speed, handling and acceleration. Vehicles are further divided into classes that are unlocked gradually. In later classes most of the vehicles become much faster and require more precise steering at fast speeds. In the same vein, players can unlock new tournaments.
Wipeout Pulse
- Overview
- Year: 2207
- Anti-Gravity Race League: FX400
Players control futuristic anti-gravity ships owned by racing corporations and pilot them on eight circuits. Each craft is equipped with an energy shield that absorbs damage sustained on the track; if the shield is disabled, the player’s craft can be knocked out of the race. Shields are regenerated in a pit lane that is set apart from the main course. The less time spent in the pit lane, the less the shield will regenerate.
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